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Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure

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Please use this identifier to cite or link to this item: http://hdl.handle.net/1928/7637

Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure

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dc.contributor.author Diel, Matt
dc.date.accessioned 2009-01-29T18:01:30Z
dc.date.available 2009-01-29T18:01:30Z
dc.date.issued 2009-01-29T18:01:30Z
dc.date.submitted December 2008
dc.identifier.uri http://hdl.handle.net/1928/7637
dc.description.abstract This paper discusses the potential avenues of relationship between interactive media, particularly video games, and more traditional forms of theatrical production. It looks at the major theoretical paradigms of game structure in comparison to Aristotle’s Poetics to find points of overlap between these two seemingly divergent entities, video games and theatre. As a specific point of reference, it also examines how my own artistic work has roots in both these worlds, and how the deepened understanding of their structures might contribute to my own artistic development. en_US
dc.language.iso en_US en_US
dc.subject Theatre en_US
dc.subject Games en_US
dc.subject.lcsh Video games
dc.title Theatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structure en_US
dc.type Dissertation en_US
dc.description.degree Master of Fine Arts, Dramatic Writing en_US
dc.description.level Masters en_US
dc.description.department University of New Mexico. Dept. of Theater and Dance en_US
dc.description.advisor Linnell, Jim
dc.description.committee-member Herrera, Brian
dc.description.committee-member Avila, Elaine
dc.description.committee-member Jones, David Richard


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