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dc.contributor.authorDiel, Matt
dc.date.accessioned2009-01-29T18:01:30Z
dc.date.available2009-01-29T18:01:30Z
dc.date.issued2009-01-29T18:01:30Z
dc.date.submittedDecember 2008
dc.identifier.urihttp://hdl.handle.net/1928/7637
dc.description.abstractThis paper discusses the potential avenues of relationship between interactive media, particularly video games, and more traditional forms of theatrical production. It looks at the major theoretical paradigms of game structure in comparison to Aristotle’s Poetics to find points of overlap between these two seemingly divergent entities, video games and theatre. As a specific point of reference, it also examines how my own artistic work has roots in both these worlds, and how the deepened understanding of their structures might contribute to my own artistic development.en_US
dc.language.isoen_USen_US
dc.subjectTheatreen_US
dc.subjectGamesen_US
dc.subject.lcshVideo games
dc.titleTheatre/Games: The Poetics, Ludology & Narrative in Video Game and Dramatic Structureen_US
dc.typeDissertationen_US
dc.description.degreeMaster of Fine Arts, Dramatic Writingen_US
dc.description.levelMastersen_US
dc.description.departmentUniversity of New Mexico. Dept. of Theater and Danceen_US
dc.description.advisorLinnell, Jim
dc.description.committee-memberHerrera, Brian
dc.description.committee-memberAvila, Elaine
dc.description.committee-memberJones, David Richard


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