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Novel haptic interface For viewing 3D images


Please use this identifier to cite or link to this item: http://hdl.handle.net/1928/20981

Novel haptic interface For viewing 3D images

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Title: Novel haptic interface For viewing 3D images
Author: Gomez Aguinaga, Mauricio
Advisor(s): Sen, Pradeep
Committee Member(s): Caudell, Thomas
Kniss, Joe
Department: University of New Mexico. Dept. of Electrical and Computer Engineering
Subject: haptic
head tracking
tone mapping
detail mapping
disparity map
depth map
LC Subject(s): Haptic devices.
Three dimensional display systems.
Rendering (Computer graphics)
Depth perception.
Degree Level: Masters
Abstract: In recent years there has been an explosion of devices and systems capable of displaying stereoscopic 3D images. While these systems provide an improved experience over traditional bidimensional displays they often fall short on user immersion. Usually these systems only improve depth perception by relying on the stereopsis phenomenon. We propose a system that improves the user experience and immersion by having a position dependent rendering of the scene and the ability to touch the scene. This system uses depth maps to represent the geometry of the scene. Depth maps can be easily obtained on the rendering process or can be derived from the binocular-stereo images by calculating their horizontal disparity. This geometry is then used as an input to be rendered in a 3D display, do the haptic rendering calculations and have a position depending render of the scene. The author presents two main contributions. First, since the haptic devices have a finite work space and limited resolution, we used what we call detail mapping algorithms. These algorithms compress geometry information contained in a depth map, by reducing the contrast among pixels, in such a way that it can be rendered into a limited resolution display medium without losing any detail. Second, the unique combination of a depth camera as a motion capturing system, a 3D display and haptic device to enhance user experience. While developing this system we put special attention on the cost and availability of the hardware. We decided to use only off-the-shelf, mass consumer oriented hardware so our experiments can be easily implemented and replicated. As an additional benefit the total cost of the hardware did not exceed the one thousand dollars mark making it affordable for many individuals and institutions.
Graduation Date: July 2012
URI: http://hdl.handle.net/1928/20981

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