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dc.contributor.authorAnnalisa, Aguilar
dc.date.accessioned2012-07-23T16:13:30Z
dc.date.available2012-07-23T16:13:30Z
dc.date.issued2012-07-23
dc.date.submittedMay 2012
dc.identifier.urihttp://hdl.handle.net/1928/20897
dc.description.abstractIt is argued that today’s scarcity of computer tools compatible with human experience derives from an antiquated dualistic model of mind, as passed down through the mid-20th century, during the early development of the computer and artificial intelligence, and up to the present day. Rather than settle for technology as inevitable and instead of depending upon worldviews that are no longer aligned with current empirical findings on human cognition, this thesis renders a broad imperative for a design theory informed by an ecological understanding of mind in society, with a worldview that reflects the historical development of technology as tools, not objects. The search for such design principles begins as an examination of earlier technologies, what has been learned from their development, as well as from established theories of mind from cognitive science and what they reveal about human cognition. A theoretical critique is presented that claims empirical findings from cognitive science are rarely used to design those technologies intended to assist with thinking tasks, specifically computers and computer tools. All of these preliminary investigations clear the way to a larger Theory of Pattern in technology design.en_US
dc.language.isoen_USen_US
dc.subjectaction-to-thoughten_US
dc.subjectActivity Theoryen_US
dc.subjectactorsen_US
dc.subjectadult educationen_US
dc.subjectaffordancesen_US
dc.subjectAI Winteren_US
dc.subjectAlexander’s pattern languageen_US
dc.subjectamodal thoughten_US
dc.subjectanalysis into unitsen_US
dc.subjectancient history of thoughten_US
dc.subjectanthropologyen_US
dc.subjectantiquated modelen_US
dc.subjectanvils for thoughten_US
dc.subjectapes and tool useen_US
dc.subjectapparatusen_US
dc.subjectappropriationen_US
dc.subjectarchitects for cognitionen_US
dc.subjectartificial intelligenceen_US
dc.subjectatomistic traditionen_US
dc.subjectattentionen_US
dc.subjectbeautiful failuresen_US
dc.subjectbroken toolsen_US
dc.subjectcamera-as-apparatusen_US
dc.subjectCartesian philosophyen_US
dc.subjectcognitionen_US
dc.subjectcognition in the wilden_US
dc.subjectcognitive breakdownsen_US
dc.subjectcognitive ecologyen_US
dc.subjectcognitive economyen_US
dc.subjectcognitive frictionen_US
dc.subjectcognitive linguisticsen_US
dc.subjectcognitive panoramasen_US
dc.subjectCognitive Scienceen_US
dc.subjectcognitive successen_US
dc.subjectcognitive systemen_US
dc.subjectcomplexityen_US
dc.subjectcomputer as toolen_US
dc.subjectcomputer toolsen_US
dc.subjectcomputer-as-apparatusen_US
dc.subjectcomputer-as-brainen_US
dc.subjectcomputer-as-objecten_US
dc.subjectconceptual ampitheateren_US
dc.subjectconceptual metaphoren_US
dc.subjectcontextual-based designen_US
dc.subjectcross-domain mappingen_US
dc.subjectcultural artifacten_US
dc.subjectcultural practiceen_US
dc.subjectcultureen_US
dc.subjectDamasioen_US
dc.subjectDarwinen_US
dc.subjectdecontextualized objecten_US
dc.subjectDescartesen_US
dc.subjectDescartes's ghosten_US
dc.subjectdescriptive scienceen_US
dc.subjectdesignen_US
dc.subjectdesign patternsen_US
dc.subjectDesign Scienceen_US
dc.subjectdesign theoryen_US
dc.subjectdevelopment of minden_US
dc.subjectdialecticen_US
dc.subjectdigital toolsen_US
dc.subjectdirect perceptionen_US
dc.subjectdisembodied minden_US
dc.subjectDistributed Cogitionen_US
dc.subjectecological givennessen_US
dc.subjectecological interactionsen_US
dc.subjectecological modelen_US
dc.subjectecology of minden_US
dc.subjecteducationen_US
dc.subjectembodied cognitionen_US
dc.subjectembodied meaningen_US
dc.subjectemergent thinkingen_US
dc.subjectabstract thoughten_US
dc.subjectenframingen_US
dc.subjectengine for thoughten_US
dc.subjectethnographic descriptionen_US
dc.subjectenthographic practicesen_US
dc.subjecteveryday conceptsen_US
dc.subjectevolutionen_US
dc.subjectfail safelyen_US
dc.subjectgeneralizationen_US
dc.subjectJ. J. Gibsonen_US
dc.subjectgivennessen_US
dc.subjectgoodness of designen_US
dc.subjectheroic designen_US
dc.subjecthuman experienceen_US
dc.subjecthuman protocolen_US
dc.subjecthuman-computer interactionen_US
dc.subjectEdwin Hutchinsen_US
dc.subjectimmediate history of thoughten_US
dc.subjectimprintsen_US
dc.subjectinformation pickupen_US
dc.subjectinteraction in the wild interactionsen_US
dc.subjectinteractionsen_US
dc.subjectintermediary processesen_US
dc.subjectinternalizationen_US
dc.subjectintrinsic patternsen_US
dc.subjectjoyful designen_US
dc.subjectkeckCAVESen_US
dc.subjectLakoff & Johnsonen_US
dc.subjectlevel of goodnessen_US
dc.subjectlinguisticsen_US
dc.subjectliteracyen_US
dc.subjectmarket-driven designen_US
dc.subjectmediation of patternsen_US
dc.subjectmediation of toolsen_US
dc.subjectmediation with tools and symbolsen_US
dc.subjectmental representationen_US
dc.subjectmetaphoren_US
dc.subjectmetonymyen_US
dc.subjectmind in societyen_US
dc.subjectmind-as-computeren_US
dc.subjectmindbrainen_US
dc.subjectmodel of minden_US
dc.subjectNaturalist traditionen_US
dc.subjectobject and toolen_US
dc.subjectontotheologyen_US
dc.subject"outside first then inside"en_US
dc.subjectpattern matchingen_US
dc.subjectpattern recognitionen_US
dc.subjectpatternsen_US
dc.subjectpatterns in the worlden_US
dc.subjectpatterns of meaningen_US
dc.subjectpatterns of tool useen_US
dc.subjectperceptionen_US
dc.subjectperspectival givennessen_US
dc.subjectphilosophyen_US
dc.subjectphilosophy of minden_US
dc.subjectphilosophy of technologyen_US
dc.subjectphotographyen_US
dc.subjectprojected utility overlapen_US
dc.subjectrich descriptionsen_US
dc.subjectrole of accessen_US
dc.subjectrole of artifactsen_US
dc.subjectsamskaraen_US
dc.subjectscientific descriptionen_US
dc.subjectscientific conceptsen_US
dc.subjectSearle's Chinese roomen_US
dc.subjectself-organizingen_US
dc.subjectshape of thoughten_US
dc.subjectshared systems of meaningen_US
dc.subjectsocioculturalen_US
dc.subjectSociocultural Theoryen_US
dc.subjectsoftware-as-minden_US
dc.subjectstructure of thoughten_US
dc.subjectsubject-object dichotomyen_US
dc.subjectswan-swanen_US
dc.subjectsymbolic representationen_US
dc.subjectsymbolic toolsen_US
dc.subjectsystem for analysisen_US
dc.subjectsystems of meaningen_US
dc.subjecttechnological determinism
dc.subject.lcshEducational technology
dc.subject.lcshComputer-assisted instruction
dc.titlePreliminary Investigations Toward a Theory of Pattern for Technology Design
dc.description.degreeOrganizational Learning & Instructional Technologyen_US
dc.description.levelMastersen_US
dc.description.departmentUniversity of New Mexico. Division of Educational Leadership and Organizational Learningen_US
dc.description.advisorSalisbury, Mark
dc.description.committee-memberLivingston, Paul
dc.description.committee-memberBoverie, Patricia


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