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dc.contributor.authorBlair, Cinnamon
dc.date.accessioned2010-06-24T19:55:58Z
dc.date.available2010-06-24T19:55:58Z
dc.date.issued2010-06-24T19:55:58Z
dc.date.submittedMay 2010
dc.identifier.urihttp://hdl.handle.net/1928/10805
dc.description.abstractElectronic aggression is a relatively new communication phenomenon, the mental health impacts of which among youth are an emerging and increasingly critical health problem. The problem is important as many researchers, policy makers, educators, parents and young people are finding it difficult to identify and prevent this form of violence. Moreover, the means and media of this movement continue to evolve at a rapid rate. The purpose of this exploratory study is to examine the phenomena of electronic aggression in youth and the corresponding impact to their psychological health. The current exploratory analysis examines the similarities and differences between traditional bullying and electronic aggression and the significance of the resulting mental health outcomes for youth shown in the bully, victim and bystander roles. A line of inquiry was developed by the researcher to determine whether there may be a potential coliseum effect, amplifying the psychological harm to those involved. Theoretical sampling was used to examine three cases chosen for their social notoriety and ongoing proliferation. In addition to the factual and documented data relative to the vii cases, the original posted comments and interactions of third-party bystanders on the Internet were collected and analyzed in order to examine their contributing role in and potential impact on electronic aggression. Upon analyzing the themes found within these cases, a critical factor emerged relative to the role of the electronic bystander. The ability for a dissociated online persona to be anonymous and invisible in an environment – the Internet – that is relentless and the stage to infinite audiences has the potential to amplify the aggression's negative effect on the target by prolonging the victimization indefinitely. At the same time, this virtual coliseum seems to evoke aggressive behaviors among some youth who otherwise might not engage in this form of violence. The researcher determined that potential negative mental health impacts may be increased as a result of a coliseum effect, where peripheral spectators to acts of electronic aggression contribute to and nourish its existence. As unmonitored access to the Internet and other electronic media increases, electronic aggression will likely follow a similar trajectory. It is therefore critical to conduct further research on this phenomenon in order to understand how and why it occurs and how various short and long term repercussions on the mental health of the youth involved evolve. Only then can preventive measures be developed, implemented and systematically evaluated.en_US
dc.language.isoen_USen_US
dc.subjectelectronic aggressionen_US
dc.subjectcoliseum effecten_US
dc.subjectcyberbullyingen_US
dc.subjectElectronic bullyingen_US
dc.subject.lcshCyberbullying--Psychological aspects
dc.subject.lcshCyberbullying--Social aspects
dc.subject.lcshAggressiveness in youth--Social aspects
dc.subject.lcshYouth--Psychology--Social aspects
dc.titleAn Exploratory Analysis of the Mental Health Impacts of Digital Media on Electronic Aggression in Youth: The Coliseum Effecten_US
dc.typeThesisen_US
dc.description.degreeHealth Educationen_US
dc.description.levelMastersen_US
dc.description.departmentUniversity of New Mexico. Division of Physical Performance and Developmenten_US
dc.description.advisorAvila, Magdalena
dc.description.committee-memberDuryea, Eli
dc.description.committee-memberGraeber, David
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The problem is important as many researchers, policy makers, educators,\nparents and young people are finding it difficult to identify and prevent this form of\nviolence. Moreover, the means and media of this movement continue to evolve at a rapid\nrate. The purpose of this exploratory study is to examine the phenomena of electronic\naggression in youth and the corresponding impact to their psychological health.\nThe current exploratory analysis examines the similarities and differences\nbetween traditional bullying and electronic aggression and the significance of the\nresulting mental health outcomes for youth shown in the bully, victim and bystander\nroles. A line of inquiry was developed by the researcher to determine whether there may\nbe a potential coliseum effect, amplifying the psychological harm to those involved.\nTheoretical sampling was used to examine three cases chosen for their social notoriety\nand ongoing proliferation. In addition to the factual and documented data relative to the\nvii\ncases, the original posted comments and interactions of third-party bystanders on the\nInternet were collected and analyzed in order to examine their contributing role in and\npotential impact on electronic aggression.\nUpon analyzing the themes found within these cases, a critical factor emerged\nrelative to the role of the electronic bystander. The ability for a dissociated online persona\nto be anonymous and invisible in an environment \u2013 the Internet \u2013 that is relentless and the\nstage to infinite audiences has the potential to amplify the aggression's negative effect on\nthe target by prolonging the victimization indefinitely. At the same time, this virtual\ncoliseum seems to evoke aggressive behaviors among some youth who otherwise might\nnot engage in this form of violence.\nThe researcher determined that potential negative mental health impacts may be\nincreased as a result of a coliseum effect, where peripheral spectators to acts of electronic\naggression contribute to and nourish its existence. As unmonitored access to the Internet\nand other electronic media increases, electronic aggression will likely follow a similar\ntrajectory. It is therefore critical to conduct further research on this phenomenon in order\nto understand how and why it occurs and how various short and long term repercussions\non the mental health of the youth involved evolve. 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